Head Augementation
3D model of virtual reality optimized head augmentation for the Rexouium.
The ear piece is rigged.
The augment has a left and right version that share the same UV.
Skin options are: Light, Dark, Zebra and Camo.
If you hide parts of the mesh with Blendshapes make sure to use the AO - Explosion version of the materials.
For Blendshape list see product pics!
FBX, Substance files version 7.8 and Unity package is included.
How to Use:
- Make sure you are using Creator Companion with the latest VRCFury module!
Link to the website: https://vrcfury.com/
Instructions can be found there. - Import the Head Augmentation Unity package and drag the scene onto your existing scene.
Or use the Prefab out of the Prefab folder. - Re-parent the object to your avatar root.
- Add a VRCFury Armature link Component on the Head Augmentation root.
Drag the Head bone from the Augment armature into the Link From (Prop / Clothing) slot on the VRCFury Component.
Select the Head out of the Link to (Avatar) drop down menu on the component. - Toggle parts with the Blendshapes.
If you hide parts of the mesh with Blendshapes make sure to use the AO - Explosion version of the materials. - Upload your Avatar.
If you have trouble, experience clipping or run into other issues just join
our Discord:
Please get in contact with us before leaving a bad rating.
We want to continuously improve the products for everyone and we are always happy to help!
Pictures might differ from the Product.
Distributing and or reselling the Product is prohibited.
More license information can be found on our discord.